WebCL

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WebCL (Web Computing Language) is a JavaScript binding to OpenCL for heterogeneous parallel computing within any compatible web browser without the use of plug-ins, first announced in March 2011. It is developed on similar grounds as OpenCL and is considered as a browser version of the latter. Primarily, WebCL allows web applications to actualize speed with multi-core CPUs and GPUs. With the growing popularity of applications that need parallel processing like image editing, augmented reality applications and sophisticated gaming, it has become more important to improve the computational speed. With these background reasons, a non-profit Khronos Group designed and developed WebCL, which is a Javascript binding to OpenCL with a portable kernel programming, enabling parallel computing on web browsers, across a wide range of devices. In short, WebCL consists of two parts, one being Kernel programming, which runs on the processors (devices) and the other being JavaScript, which binds the web application to OpenCL. The completed and ratified specification for WebCL 1.0 was released on March 19, 2014.

WebCL (Web Computing Language) is a JavaScript binding to OpenCL for heterogeneous parallel computing within any compatible web browser without the use of plug-ins, first announced in March 2011. It is developed on similar grounds as OpenCL and is considered as a browser version of the latter. Primarily, WebCL allows web applications to actualize speed with multi-core CPUs and GPUs. With the growing popularity of applications that need parallel processing like image editing, augmented reality applications and sophisticated gaming, it has become more important to improve the computational speed. With these background reasons, a non-profit Khronos Group designed and developed WebCL, which is a Javascript binding to OpenCL with a portable kernel programming, enabling parallel computing on web browsers, across a wide range of devices. In short, WebCL consists of two parts, one being Kernel programming, which runs on the processors (devices) and the other being JavaScript, which binds the web application to OpenCL. The completed and ratified specification for WebCL 1.0 was released on March 19, 2014. for (i = 0; i can be unrolled into: c[0] = a[0] + b[0]; c[1] = a[1] + b[1]; c[2] = a[2] + b[2]; Above statements can be parallelized and can be made to run simultaneously. A kernel follows a similar approach where only the snapshot of the i th iteration is captured inside kernel. Rewriting the above code using a kernel: __kernel add(__global float* a, __global float* b, __global float*c) { int i = get_global_id(0); if (i Running a WebCL application involves the following steps: Allow access to devices and provide context Hand over the kernel to a device Cause the device to execute the kernel Retrieve results from the device Use the data inside JavaScript Further details about the same can be found at WebCL, being a JavaScript based implementation, doesn't return an error code when errors occur. Instead, it throws an exception such as OUT_OF_RESOURCES , OUT_OF_HOST_MEMORY , or the WebCL-specific WEBCL_IMPLEMENTATION_FAILURE . The exception object describes the machine-readable name and human-readable message describing the error. The syntax is as follows: exception WebCLException : DOMException { DOMString name; // A string representation of the numeric error code, e.g. "INVALID_VALUE" DOMString? message; // An implementation-specific description of what caused the exception }; From the code above, it can be observed that the message field can be a NULL value. Other exceptions include: INVALID_OPERATION – if the blocking form of this function is called from a WebCLCallback INVALID_VALUE – if eventWaitList is empty INVALID_CONTEXT – if events specified in eventWaitList do not belong to the same context INVALID_DEVICE_TYPE – if deviceType is given, but is not one of the valid enumerated values DEVICE_NOT_FOUND – if there is no WebCLDevice available that matches the given deviceType More information on exceptions can be found in the specs document. There is another exception that is raised upon trying to call an object that is ‘released’. On using the release method, the object doesn't get deleted permanently but it frees the resources associated with that object. In order to avoid this exception, releaseAll method can be used, which not only frees the resources but also deletes all the associated objects created.

Text derived from https://en.wikipedia.org/w/index.php?oldid=1369378669 under CC BY-SA 4.0; modifications have been made.

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