Kemonā

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Kemonā ( ) is a Japanese subcultural term used to describe people who are fond of anthropomorphic animal characters, which are referred to as kemono ( ). These terms emerged during the late 1990s within the manga doujin culture, and they are sometimes claimed to have gained popularity when the term was used in the PlayStation 2 game .hack//G.U., released in 2000s. Interaction among kemonā initially revolved around doujin conventions, but with the proliferation of the Internet, the fandom has expanded to encompass various online art communities and social networking services. As per a 2013 article, the fandom has at least several thousand members.

Kemonā ( ) is a Japanese subcultural term used to describe people who are fond of anthropomorphic animal characters, which are referred to as kemono ( ). These terms emerged during the late 1990s within the manga doujin culture, and they are sometimes claimed to have gained popularity when the term was used in the PlayStation 2 game .hack//G.U., released in 2000s. Interaction among kemonā initially revolved around doujin conventions, but with the proliferation of the Internet, the fandom has expanded to encompass various online art communities and social networking services. As per a 2013 article, the fandom has at least several thousand members.

Text derived from https://en.wikipedia.org/w/index.php?oldid=1346795206 under CC BY-SA 4.0; modifications have been made.

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