Lesson plan

Kemonā

Kemonā ( ) is a Japanese subcultural term used to describe people who are fond of anthropomorphic animal characters, which are referred to as kemono ( ). These terms emerged during the late 1990s within the manga doujin culture, and they are sometimes claimed to have gained popularity when the term was used in the PlayStation 2 game .hack//G.U., released in 2000s. Interaction among kemonā initially revolved around doujin conventions, but with the proliferation of the Internet, the fandom has expanded to encompass various online art communities and social networking services. As per a 2013 article, the fandom has at least several thousand members.

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Article summary

Kemonā ( ) is a Japanese subcultural term used to describe people who are fond of anthropomorphic animal characters, which are referred to as kemono ( ). These terms emerged during the late 1990s within the manga doujin culture, and they are sometimes claimed to have gained popularity when the term was used in the PlayStation 2 game .hack//G.U., released in 2000s. Interaction among kemonā initially revolved around doujin conventions, but with the proliferation of the Internet, the fandom has expanded to encompass various online art communities and social networking services. As per a 2013 article, the fandom has at least several thousand members.

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Discussion questions

  1. Summarise the article in your own words. Which single claim would you verify first, and why?
  2. Which claim in this article is most likely to be revised as the sources update? How would you check its current status?
  3. If two sources disagreed about one of these facts, what would you need in order to trust one over the other?

Bibliography

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Key claims and bibliography are generated from the same tracked claims and sources as the article page.