Pratfall effect
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In social psychology, the pratfall effect is the tendency for a person's likability to change after making a mistake depending on perceived competence: highly competent individuals tend to become more likable, while average individuals may become less likable for the same error. Originally described in 1966 by Elliot Aronson, numerous studies have since been conducted to isolate the effects of gender, self-esteem, and blunder severity on change in appeal and likability. Occasionally referred to as the blemishing effect when used as a form of marketing, generalizations of the pratfall effect are often used to explain the counterintuitive benefits drawn from making mistakes.
In social psychology, the pratfall effect is the tendency for a person's likability to change after making a mistake depending on perceived competence: highly competent individuals tend to become more likable, while average individuals may become less likable for the same error. Originally described in 1966 by Elliot Aronson, numerous studies have since been conducted to isolate the effects of gender, self-esteem, and blunder severity on change in appeal and likability. Occasionally referred to as the blemishing effect when used as a form of marketing, generalizations of the pratfall effect are often used to explain the counterintuitive benefits drawn from making mistakes. ===Attitude=== Kiesler and Goldberg proposed that similarity in attitude between observers and blunderers can determine the extent at which changes in attractiveness occur. Greater similarities in attitudes resulted in more derogation, even to the point where the blunderer is subject to derogation regardless of perceived ability. This was determined experimentally by directly telling observers that they were extremely similar to the actor, especially in prose and in the form of responses to questioning. This research implies that similarities in attitude can be more significant in determining attractiveness, especially with the knowledge of congruence in attitude. ===Marketing=== Research on the potential positive effects of "blemishes" in product marketing suggests that in certain situations, desirability and eventual purchase decisions both increased after presenting a product blemish, but only under low-effort processing conditions, or when cognitive resources are low due to preoccupation or distraction. Under high-effort processing conditions, presenting a blemish decreased desirability and amounts of purchases. Primacy effects suggest that under low-effort processing conditions, positive effects create a reference point at which a product is evaluated, and conflicting negative information presented boosts the initial positive impression formed by the product. This was demonstrated through research by approaching students before an exam—when students likely had their attention focused elsewhere—versus approaching students leisurely walking around and offering to sell them a chocolate bar. The chocolate bar was advertised positively: chilled, favored by consumers on a taste test, and offered at a discount. In the experimental condition, the chocolate bar was described as discounted since it was broken. The chocolate bar was packed in a transparent wrapper, so the broken piece of chocolate could clearly be seen by the students. Students in the low-effort experimental group were twice as likely to purchase the chocolate bar after being presented negative information, while in the high-effort group, students were half as likely to purchase the chocolate bar.
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