RenderMan
≈ 2 min read
Names in other languages
- DeutschRenderMan
- EnglishRenderMan
- EspañolRenderMan
- fiRenderMan
- FrançaisRenderMan
- glRenderMan
- 日本語RenderMan
- PortuguêsRenderMan
Article bodies are English and are not machine-translated. A name in another language is not a translation of the article.
The name RenderMan has been used to refer to various technologies and projects related to work initially done by Pixar Animation Studios: * RenderMan Interface Specification (RISpec), an open API (technical specification) developed by Pixar for a standard communications protocol (or interface) between 3D computer graphics programs and rendering programs to describe three-dimensional scenes and turn them into digital photorealistic images ** RenderMan Shading Language, a component of the RISpec used to define shaders * Pixar RenderMan, a RISpec-compliant rendering software system developed by Pixar based on their own interface specification * RenderMan, commonly used to refer to other renderers compliant with the RISpec
The name RenderMan has been used to refer to various technologies and projects related to work initially done by Pixar Animation Studios: RenderMan Interface Specification (RISpec), an open API (technical specification) developed by Pixar for a standard communications protocol (or interface) between 3D computer graphics programs and rendering programs to describe three-dimensional scenes and turn them into digital photorealistic images RenderMan Shading Language, a component of the RISpec used to define shaders Pixar RenderMan, a RISpec-compliant rendering software system developed by Pixar based on their own interface specification RenderMan, commonly used to refer to other renderers compliant with the RISpec
Text derived from https://en.wikipedia.org/w/index.php?oldid=1319070948 under CC BY-SA 4.0; modifications have been made.