Lesson plan

RenderMan

The name RenderMan has been used to refer to various technologies and projects related to work initially done by Pixar Animation Studios: * RenderMan Interface Specification (RISpec), an open API (technical specification) developed by Pixar for a standard communications protocol (or interface) between 3D computer graphics programs and rendering programs to describe three-dimensional scenes and turn them into digital photorealistic images ** RenderMan Shading Language, a component of the RISpec used to define shaders * Pixar RenderMan, a RISpec-compliant rendering software system developed by Pixar based on their own interface specification * RenderMan, commonly used to refer to other renderers compliant with the RISpec

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Article summary

The name RenderMan has been used to refer to various technologies and projects related to work initially done by Pixar Animation Studios: * RenderMan Interface Specification (RISpec), an open API (technical specification) developed by Pixar for a standard communications protocol (or interface) between 3D computer graphics programs and rendering programs to describe three-dimensional scenes and turn them into digital photorealistic images ** RenderMan Shading Language, a component of the RISpec used to define shaders * Pixar RenderMan, a RISpec-compliant rendering software system developed by Pixar based on their own interface specification * RenderMan, commonly used to refer to other renderers compliant with the RISpec

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  1. Summarise the article in your own words. Which single claim would you verify first, and why?
  2. Which claim in this article is most likely to be revised as the sources update? How would you check its current status?
  3. If two sources disagreed about one of these facts, what would you need in order to trust one over the other?

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Key claims and bibliography are generated from the same tracked claims and sources as the article page.