SimCraft
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SimCraft is an American motion simulation design and manufacturing company headquartered just outside Atlanta, Georgia. Focused primarily on racing driver development, SimCraft technology has also been applied to flight as well as promising and pioneering health research on neuroplasticity restoration in cancer patients. The motion simulator technology, in development since 1998, was designed to recreate the manner in which vehicles move in earth physics. SimCraft offers a range of motion simulation products that provide a true tactile motion experience for sim racing and flight simulation. The company's core innovation and technology is the simulation of movement through proprietary physics based software interfaces and a patent pending hardware architecture based on Center of Mass principles of motion. The company's product applications range principally by variation in chassis design and material and are found in usage from military training/research, medical research, neuroplasticity rehabilitation, professional training, entertainment, gaming enthusiast, and esports.
SimCraft is an American motion simulation design and manufacturing company headquartered just outside Atlanta, Georgia. Focused primarily on racing driver development, SimCraft technology has also been applied to flight as well as promising and pioneering health research on neuroplasticity restoration in cancer patients. The motion simulator technology, in development since 1998, was designed to recreate the manner in which vehicles move in earth physics. SimCraft offers a range of motion simulation products that provide a true tactile motion experience for sim racing and flight simulation. The company's core innovation and technology is the simulation of movement through proprietary physics based software interfaces and a patent pending hardware architecture based on Center of Mass principles of motion. The company's product applications range principally by variation in chassis design and material and are found in usage from military training/research, medical research, neuroplasticity rehabilitation, professional training, entertainment, gaming enthusiast, and esports. ==References==
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