Lesson plan
SimCraft
SimCraft is an American motion simulation design and manufacturing company headquartered just outside Atlanta, Georgia. Focused primarily on racing driver development, SimCraft technology has also been applied to flight as well as promising and pioneering health research on neuroplasticity restoration in cancer patients. The motion simulator technology, in development since 1998, was designed to recreate the manner in which vehicles move in earth physics. SimCraft offers a range of motion simulation products that provide a true tactile motion experience for sim racing and flight simulation. The company's core innovation and technology is the simulation of movement through proprietary physics based software interfaces and a patent pending hardware architecture based on Center of Mass principles of motion. The company's product applications range principally by variation in chassis design and material and are found in usage from military training/research, medical research, neuroplasticity rehabilitation, professional training, entertainment, gaming enthusiast, and esports.
Article summary
SimCraft is an American motion simulation design and manufacturing company headquartered just outside Atlanta, Georgia. Focused primarily on racing driver development, SimCraft technology has also been applied to flight as well as promising and pioneering health research on neuroplasticity restoration in cancer patients. The motion simulator technology, in development since 1998, was designed to recreate the manner in which vehicles move in earth physics. SimCraft offers a range of motion simulation products that provide a true tactile motion experience for sim racing and flight simulation. The company's core innovation and technology is the simulation of movement through proprietary physics based software interfaces and a patent pending hardware architecture based on Center of Mass principles of motion. The company's product applications range principally by variation in chassis design and material and are found in usage from military training/research, medical research, neuroplasticity rehabilitation, professional training, entertainment, gaming enthusiast, and esports.
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Discussion questions
- Summarise the article in your own words. Which single claim would you verify first, and why?
- Which claim in this article is most likely to be revised as the sources update? How would you check its current status?
- If two sources disagreed about one of these facts, what would you need in order to trust one over the other?
Bibliography
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Key claims and bibliography are generated from the same tracked claims and sources as the article page.